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1. Incursions Start here. - in Missions & Complexes [original thread]
TDF uses Legions and the occasional Loki.
- by Nefra Ravenheart - at 2013.10.26 00:41:00
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2. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Nefra Ravenheart wrote: baltec1 wrote: With bastion they dont need RR. You're wrong. What an eloquent and informative rebuttal. Didn't think it was worth the time it given that this thread is full of exa...
- by Nefra Ravenheart - at 2013.10.20 09:01:00
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: With bastion they dont need RR. You're wrong.
- by Nefra Ravenheart - at 2013.10.20 08:51:00
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4. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: They will see a lot more action than they do now. The new ones are going to be good snipe boats, good in almost all pve and greate in several solo situations. Without being able to receive remote reps you can't use them in ...
- by Nefra Ravenheart - at 2013.10.20 08:38:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Nefra Ravenheart wrote: baltec1 wrote: They are no longer pve only. CCP have made this very clear, they do not want a combat ship that is bad at most combat. Also t1 and faction ships are indeed intended to be viable in pvp...
- by Nefra Ravenheart - at 2013.10.20 08:25:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: They are no longer pve only. CCP have made this very clear, they do not want a combat ship that is bad at most combat. Also t1 and faction ships are indeed intended to be viable in pvp which means that yes, they should be better ...
- by Nefra Ravenheart - at 2013.10.20 08:00:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
There are ways to balance out the marauders and pirate battleships without power creep. For example, give the nightmare 7.5%/level damage and remove the tracking bonus, then give the paladin the apocalypse bonuses and keep the 5% damage bonus. The...
- by Nefra Ravenheart - at 2013.10.20 06:48:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Dinsdale Pirannha wrote: You are a liar. Go back through this very thread. Every single idea from pve players has demanded the removal of all drawbacks, more damage, webs dispite the fact these are long range ships, more t...
- by Nefra Ravenheart - at 2013.10.20 06:34:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Arthur Aihaken wrote: Nefra Ravenheart wrote: IMO the Bastion module is an answer looking for a question; Marauders will be useless for everything except level 4 missions, and most pirate battleships will outperform them...
- by Nefra Ravenheart - at 2013.10.19 01:33:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
IMO the Bastion module is an answer looking for a question; Marauders will be useless for everything except level 4 missions, and most pirate battleships will outperform them there too.
- by Nefra Ravenheart - at 2013.10.19 01:12:00
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11. Armageddon pvp - in Ships and Modules [original thread]
Videos with falcon alts on standby don't count. Solo battleships in lowsec or 0.0 are about as useful as beached whales, unable to run and going down fairly quickly to an organized gang of smaller ships. All the more so with the 3 midslots on the ...
- by Nefra Ravenheart - at 2008.11.02 18:58:00
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12. Armageddon pvp - in Ships and Modules [original thread]
Battleship and solo don't mix in today's EVE. If you still want to go throw away money, 4 midslots is the bare minimum (Apoc/Abaddon). The Armageddon is a spectacular gang ship, but taking it out solo just isn't going to work. That being said, fo...
- by Nefra Ravenheart - at 2008.11.02 02:19:00
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13. [TRIN] Ratting Geddon - in Ships and Modules [original thread]
Large Armor Repairer II Armor Thermic Hardener II Armor EM Hardener II Heat Sink IIx3 Capacitor Power Relay IIx2 100MN MicroWarpdrive II Cap Recharger II x2 Mega Modulated Pulse Energy Beam I x7 Small Tractor Beam I Capacitor Control Circuit Ix...
- by Nefra Ravenheart - at 2008.03.08 23:53:00
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14. [TRIN] Ratting Geddon - in Ships and Modules [original thread]
Edited by: Nefra Ravenheart on 08/03/2008 18:36:58 Personally I'd fit: 1x LAR II 2-3x Armor Hardener II 3x HS II 1-2x Cap Power Relay II 1x 100MN Afterburner 2x Cap Recharger II 7x Modulated Mega Pulse (Multifreq/Standard/Microwave) 1x Sma...
- by Nefra Ravenheart - at 2008.03.08 18:36:00
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15. [TRIN] Ratting Geddon - in Ships and Modules [original thread]
I think you're nuts for putting DHB's and a 1600mm plate on a ratting geddon. Its a good ship nonetheless. TBH, you shouldn't need any rigs to get a decent ratting setup on an Armageddon, and its cheaper when you lose it.
- by Nefra Ravenheart - at 2008.03.08 18:10:00
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16. [TRIN] Ratting Geddon - in Ships and Modules [original thread]
Actually the Geddon has some advantages for 0.0 ratting, its cheaper, has a larger dronebay, and is more cap stable than the Abaddon. However, if you're going to put 3x CCC rigs on it, you might as well get the Abaddon.
- by Nefra Ravenheart - at 2008.03.08 17:30:00
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